Domino practice
ICTA-style table vs CPU: double-six, six tiles each, pass only when you cannot play. Penalty points — first team to 101 (or more) loses; lower score wins. Hand 1 only: lowest double in the four hands starts (Ace, else 2s, else 3s… never blank). Later hands: the leader plays any tile. You sit South with a CPU partner (North) against East and West. Practice only — does not affect ICTA cups picks or EPL 1X2.
Click a tile. If it fits both ends, tap Play left or Play right. Last tile that could fit either end scores double opponent pips. CPU dumps common pips (keeps rares); partner tries not to close your last door. MoPronostik tournament (when live) · Practice carrom
Hands: none yet
Partner
West
East
You
Move log
R = new match (confirms if a match is in progress). Next hand stays off until the hand ends. Pass only when you have no legal tile. Step only when Speed is Step and a CPU seat is waiting. Snake grows from the opening tile both ways (drag / pan the felt if it is tall). Leftover tiles (and the graveyard) flip face-up at the end of a hand.
Rules
- Set: 28 tiles (double-six). Double blank 0–0 is never shuffled, never dealt, never played.
- Deal (each hand): 6 tiles each (24). Graveyard holds 0–0 plus 3 random tiles. All four stay on the board face-down and vertical (same portrait back, so doubles do not leak). They flip face-up when the hand ends. 5 doubles in one hand → redeal.
- Hand 1: lowest double in the four hands starts (Ace, else 2s, else 3s…). Later hands: the leader plays any tile (Waiting for the lead (play any tile)).
- Play: must play if able; pass only when no legal tile. When a hand ends, opponent leftover pips are counted (not yours). Last tile that fits both ends doubles that penalty. Playing your last tile is not “going out to win”.
- End of hand: play pauses until Next hand. Remaining tiles for every seat (including CPU) and the graveyard flip face-up so pips are visible.
- Match: leftover pips are penalty. First team to 101 or more loses. Lower score wins.